// Knife Stab //
class KnifeFireNewB extends SRMeleeFire;

defaultproperties
{
	DamTypeInfiltrator = Class'DamTypeKnifeColdSteel'
	InvisExpence = 0.8
	bIsSilentCritStrike = true
    damageConst=35
    maxAdditionalDamage=20
    DamagedelayMin=0.600000
    DamagedelayMax=0.600000
    hitDamageClass=Class'KFMod.DamTypeKnife'
    MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
    HitEffectClass=Class'KFMod.KnifeHitEffect'
    FireAnim="Stab"
    FireRate=1.100000
    BotRefireRate=1.100000
}
